miércoles, 30 de mayo de 2018

WORK IN GROUP #3






WORK IN GROUP














INTRACLASS #9

TOPIC: Consumer psychology.
 
OBJECTIVE: Analyze the behavior of the consumer before a sale or demonstration of a product.
 
DEVELOPMENT
 
  • Types of Motivation
- Intrinsic: arises within the subject.
- Extrinsic: it is stimulated from the outside.
- Reasons learned: acquired by influence.
- Motives not learned: hunger, thirst, rest.
- Combined reasons: need for contact welfare.           
 
  • Personal Influences
- Motivations.
- Beliefs.
- Personality
 
  • Social Influences
- Culture.
- Sociodemographic profile.
- Social class.
- Reference groups.









RESULT

Apply consumer motivation strategies to generate a comfortable stay.

lunes, 28 de mayo de 2018

INTRACLASS #8

TOPIC: Basic principles and consumer psychology.

OBJECTIVE: Analyze to the environment and technological.

DEVELOPMENT

The improvement in living conditions caused by technological 
development increased the world population, energy expenditure,
 food production and consumption goods.


 In turn, accelerated environmental pollution, deforestation, the 
emergence of large cities and other phenomena that have become
 a problem for humanity.






We propose to show the current problem between technological
 development its impact on the environment, human health and 
possible ways to find solutions.


 Pollution attacks human health, water or air; by the decrease 
in crop yields; also in cattle health and fishing.


RESULT:

Analysis of the use of the Internet service in Ecuador to know
 which are the areas that use the internet.

miércoles, 23 de mayo de 2018

WORK IN GROUP #2





APP MY BUSINESS


INTRACLASS #7

TOPIC: Apps Web. 

OBJECTIVE: Analyze the operation of web app in the context of tourism.

DEVELOPMENT
GOOGLE MY BUSINESS

What is Google My Business?
Google My Business is a platform for companies that helps businesses 
have more visibility on the Internet. It is a tool that can be very useful for 
your company, since it offers information about your business and favors
 the online presence of your company.

It is a very important platform for people who are looking for the services
 you offer to find you quickly and easily and can contact you in a single click.






1.1 It can be found on any device, be it computers, tablets or mobile phones.
You can manage the reviews and comments of your profile. Customers can
 leave opinions about your business and comments in the publications and
 you can get in touch with them and respond to those reviews. 

1.2 It is a very important point to promote communication between the company
 and customers.





Result:

apply through a business idea or a tourism projection.

EXTRACLASS #6


lunes, 21 de mayo de 2018

INTRACLASS #6

topic: Basic principles of E-Business


Objectivefactors that influence E-Business businesses
                 analyze the consumer psychology web



Tranquility and distance


Trust and security
Boom and motives

Custom

Business

To sell


Education
play
Transport

Selling charged


Education Achieve what is normally difficult for us (sex, drugs, weapons, among others)
look
Technology
 
Loyalty


Bargain
Internet globality

Check for testing






video what is CRM?
The CRM contains tools to create reports, import / export contacts, carry out analyzes, 
segment the target audience as accurately as you. New contacts or prospects can be 
assigned and distributed equally among sales agents, the system allows us to analyze 
marketing campaigns, and the management of access permits may vary depending on
 the status of this or other parameters.
 


The interface in the CRM is convenient and intuitive, includes the flow of activities
 exclusively for CRM incidents, notes and e-mails, tasks, meetings, calls and video calls) 
and we make them available, any CRM object, from a single point. The most important thing
 is that Bitrix24 allows you to decide if you want to store the data in the cloud or on your own
 server.



EXTRACLASS #5


miércoles, 9 de mayo de 2018

INTRACLASS #4

TOPIC: E-Business matrix and value chain of the hotel and tourism.

OBJECTIVE: Review the examples proposed in class about the e-business matrix. 
Make an example of the value chain of a restaurant


The value chain is the basic business tool to analyze the sources of competitive advantage,
 it is a systematic means that allows to examine all the activities that are carried out and 
their interactions. It allows the company to be divided into its strategically relevant activities 
in order to understand the behavior of costs, as well as the current and potential sources of differentiation. (Porter, p.51)







How a generic value chain is constituted

A value chain is made up of nine generic categories of activities that are integrated 
into characteristic forms. The generic chain shows how a value chain can be constructed,
 reflecting the activities it carries out. Likewise, it shows the way in which the activities 
of which it consists are connected to each other and to those of the suppliers, of the channels 
and buyers, also indicating how these links affect the competitive advantage.


RESULT
Realization of the business matrix with real examples and Application of the value chain
 to a restaurant such as the hotelhoward johnson.

INTRACLASS # 3

TOPIC: Origin and evolution of E-business (E-Business Strategy).

OBJECTIVE: Know about the origin and evolution of E-Business. 
                         Analyze the steps of an e-business strategy.


Steps to formulate an e-business strategy

• Before undertaking a strategy, you should think about the current business situation,
and you should also establish a strategy objective so that you can evaluate and verify the route you are taking.
• It involves visualizing the environment of your business, internal and external factors,
to find the elements that allow you to make the best recommendation, about the use of 
the Internet and other electronic channels. also to generate more income, reduce costs or
facilitators of strategic positions that are distinctive for the organization.
• It must contain the processes to be improved, the necessary technology and
 the way of providing the services, in accordance with the image and identity of the business; 
Opportunities should be identified in the areas of improvement of the analysis of the environment and the internal situation.




RESULT: Know how to carry the different strategies in E-Business applied to tourism.

lunes, 7 de mayo de 2018

INTRACLASS # 2

TOPIC: Origin and evolution of E-business.

OBJECTIVE: Know about the origin and evolution of E-Business.


At the beginning of the 1920s, catalog sales, promoted by wholesale companies, appeared in the United States. This system of sale, revolutionary for the time, consists of a catalog with illustrative photos of the products to be sold. This allows having better access to people, since there is no need to have to attract customers to the sales premises. This enabled the stores to be able to have clients in rural areas, which by the time that this modality was developed, there was a large mass of people affected in the countryside. In addition, another important point to keep in mind is that potential buyers can choose products in the tranquility of their homes, without assistance or pressure, as the case may be, from a seller. The sale by catalog took greater impulse with the appearance of the credit cards; in addition to determining a type of relationship of greater anonymity between the client and the seller. At the beginning of the 1970s, the first commercial relationships appeared that used a computer to transmit data, such as purchase orders and invoices. This type of exchange of information, although not standardized, brought with it improvements in manufacturing processes in the private sector, between companies in the same sector.











RESULT: Develop a more extensive knowledge about the origin and evolution of E-Business

EXTRACLASS #2



miércoles, 2 de mayo de 2018

INTRACLASS #1



TOPIC: Presentation od the signature and socilization of the encuadre.

OBJECTIVE: Present the syllabus of the signature. Socializte the dynamics of signature and the encuadre.


Gamification: is a learning technique that moves the mechanics of games to the educational-professional field in order to achieve better results, either to better absorb some knowledge, improve some ability, or reward specific actions, among many other objectives.

Citizen Science: to scientific research carried out by a sum of collaborators, in whole or in part by scientists and professionals with ordinary people. Formally, citizen science has been defined as "the collection and systematic analysis of data, the development of technology, the testing of natural phenomena, and the dissemination of these activities by researchers on a primarily vocational basis.

Web 3.0: or semantic web, is an expression that is used to describe the evolution of the use and interaction of people on the Internet through different forms, including the transformation of the network into a database, a social movement with the aim of creating content accessible by multiple applications

Big Data: is a term that describes the large volume of data, both structured and unstructured, that flood businesses every day. But it is not the amount of data that is important. What matters with Big Data is what organizations do with data. Big Data can be analyzed to obtain ideas that lead to better decisions and strategic business movements.

Groupware:  (in Spanish set of collaborative computer programs) refers to the use of software methods and tools that allow users to perform collective work through networks.

Serious Game: are games designed for a main purpose other than pure fun. Normally, the adjective "serious" is intended to refer to products used by industries such as defense, education, scientific exploration, health, emergency, civic planning, engineering, religion and politics.


RESULT
Adaptation of the new concepts to the tourist area.

EXTRACLASS #1